About This Site

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TokyoLuv is… Guillaume Marcotte, also known as ”Mac”, a 24 year old Canadian graphic designer and photographer. Originally from Montreal, he speaks both French and English and is currently learning Japanese. Mac now resides in Tokyo where he works as a photographer on various projects including Tokyoluv his photo blog project which is updated on a daily basis. Recently, Tokyoluv.com was a finalist for the Photoblog Awards in the “Best Asian & Oceanian Photoblog” and in “Best New Photoblog” categories.

In Montreal, he was a 3d graphic designer at Ubisoft studio and worked on games such as RainbowSix Vegas 2 and Shaun White Snowboarding. Mac also photographed many popular music events like Toy Company Collective and Piknic Electronik.

The above is written in third person because I often re-use this text when ever I need a profile text for website or application form.

If you have any comments, suggestions or requests, please do not hesitate to contact me.

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Montreal Jazz Festival, 2009

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New York city Chinatown, 2009

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Toyota Show Room, Ikebukuro, 2009

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Portraits of different subjects varying in age, theme and post-processing

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Sunset over Asakusa. Japan, Tokyo 2009

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Photos of Cardy, singer of the Cougarettes. Taken during the Toy Company festival in Montreal.

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Tokyo at night, taken from the top floor of the Shinjuku governmental building, 2009

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Unique rave named ‘Bridge Burner’ in Montreal, 2009

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Shinjuku southern terrace illumination. 2009

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Nakano ward in tilt shift. Tilt-shift is the process of playing with the focus and depth of field of the photo to make a life-sized location or subject look like a miniature-scale model. 2009

For some of my best photos please visit my photography portfolio

If you want me to cover an event, hire me for some shots or have any questions please feel free to contact me.

I specialized in :

Corporate portraits
Industrial photography
Editorial photography
Photojournalism
Events ( Concerts, Trade Show, Parties, Sporting events )
Personal portraits
Photography lesson

I am available for commissions and all shots can be licensed.

Video Game Projects

rainbow six vegas 2 ps32 About This SiteRainbow Six Vegas 2 was my first project at Ubisoft Montreal, it really helped me to grow as a 3D artist. I had the chance to work with some very talented and experienced people. During the production, I had to create various 3D assets and different textures for all the multiplayer levels. Part of my job was also to integrate those assets into the game editor and the levels themselves. This game was very challenging technically and artistically, I had to learn the constraints of developing on both the PS3 and Xbox360 very early in my career. RainbowSix is one of the FPS  with the biggest and most demanding fan base. They had a lot of expectations but in the end the reviews were good and it turned out to be a success!


Shaun White Snowboarding2 About This SiteShaun White Snowboarding was a another real challenge for me and everyone else who worked on it. It was the biggest production team I had ever joined, it even expanded to over 200 people during crunch time. This was Ubisoft Montreal’s very first sports game. The production delays were short, the studio lacked experience in the genre and the client was very demanding. On this project I was once again responsible for the art assets of the game, but mainly worked on the level/environment art. In the end we delivered a beautiful game up to the Ubisoft standards in graphic.

143411 About This SiteShaun White World Stage was the second Shaun white game made by Ubisoft, it was produced because of the success of the first although this time it was designed exclusively for the Wii. I had the chance to join a small but very talented team that knew exactly where to lead this new brand. On this project, I had to take a much more technical approach while working. It was my first time developing for the Wii and had many constraints while creating the graphic assets for the game. In the end we had a great selling product despite the fact that the production time was short. This was made possible thanks to a motivated team of seniors and experienced people who like me, sought to push their limits.